Premier League

Portman Road Stadium · Portman Road

Ipswich Town crestIpswich Town
0–2Finished
Liverpool FC crestLiverpool FC

Ipswich Town 0 x 2 Liverpool FC: prediction analysis

The model predicted correctly 2 of 5 settled markets.

Correct predictions

  • 1x2: prediction Liverpool FC; result Liverpool FC 0–2.
  • Double Chance: prediction Draw or Liverpool FC; result Liverpool FC 0–2.

Incorrect predictions

  • Over 2.5 goals: prediction Over 2.5; result 2 goals.
  • Both Teams to Score: prediction Yes; result No.
  • Over 9.5 corners: prediction Over 9.5; result 7 corners.

Final assessment: For this game, more predictions differed from the observed results than matched them.

View the analysis published before kickoff

Before the game, the model Predora Market Median estimated a 18.5% probability of a win for Ipswich Town, 18.5% for a draw, and 63.0% for a win for Liverpool FC.

The 1X2 market has a clear consensus: Liverpool is the favorite, with odds ranging from 1.49 to 1.55 across the 11 bookmakers analyzed. Ipswich is well behind, with odds ranging from 4.75 to 5.90, while the draw ranges from 4.65 to 5.08. The bookmakers’ view is that the visitors have a wide advantage, with around 78.5% relative strength compared with 21.5% for the hosts (excluding the draw, which accounts for around 19.9% of the consensus).

The deterministic signals also point to Liverpool, but less strongly: 60% relative strength for the visitors compared with 40% for the hosts. This reading is supported by Liverpool’s superior xG differential (both overall and away from home) and dominance in the head-to-head. Ipswich, meanwhile, draws support from form factors such as recent PPG and its reported home performance figure.

In other words, there is partial alignment: the market and the data agree that Liverpool is the stronger side, but the bookmakers see a bigger advantage than the signals suggest. The disagreement is about the size of the advantage, not its direction. The uncertainty comes from the draw, which carries significant weight in the consensus, and Ipswich’s good form, which could make the game more competitive than the odds indicate.

Market 1x2

#72221244
Odds (Active Model) Fair odds according to the active model The odds calculated from the active model's estimated probability.
Formula: 1 ÷ Estimated probability
1.59 / 63.0%
Best Market Odds The implied probability of the bookmaker offering the highest odds for this outcome. A reference for comparison with the model's estimate.
Formula: 1 ÷ Best market odds (highest-paying bookmaker)
1.72 / 58.1%
Edge (Mathematical Advantage) The difference between the model's probability and the implied probability of the highest-paying bookmaker. A positive value means the model estimates a higher probability than the odds imply; it does not guarantee a profit.
Formula: Probability − Implied probability (Book)
+4.9 p.p.
EV (Expected Value) A statistical estimate calculated from the Active Model's probability and the highest observed odds. If the Active Model's estimate is closer to the true probability than the odds-implied probability, positive EV may indicate estimated value at those odds. It is not a proven advantage, promise of profit, or guarantee of a result.
Formula: (Estimated probability × Odds) − 1
+8.4%

Odds Comparison

Bookmakers

Available with Predora Pro

Create free account Already have an account? Sign in

Probability Models

ModelIpswich TownDrawLiverpool FC
Predora Market Median 18.5% / 5.41 18.5% / 5.41 63.0% / 1.59

Market Double Chance

#72221244
Odds (Active Model) Fair odds according to the active model The odds calculated from the active model's estimated probability.
Formula: 1 ÷ Estimated probability
1.23 / 81.5%
Best Market Odds The implied probability of the bookmaker offering the highest odds for this outcome. A reference for comparison with the model's estimate.
Formula: 1 ÷ Best market odds (highest-paying bookmaker)
1.22 / 82.2%
Edge (Mathematical Advantage) The difference between the model's probability and the implied probability of the highest-paying bookmaker. A positive value means the model estimates a higher probability than the odds imply; it does not guarantee a profit.
Formula: Probability − Implied probability (Book)
-0.7 p.p.
EV (Expected Value) A statistical estimate calculated from the Active Model's probability and the highest observed odds. If the Active Model's estimate is closer to the true probability than the odds-implied probability, positive EV may indicate estimated value at those odds. It is not a proven advantage, promise of profit, or guarantee of a result.
Formula: (Estimated probability × Odds) − 1
-0.9%

Odds Comparison

Bookmakers

Available with Predora Pro

Create free account Already have an account? Sign in

Probability Models

Model1XX212
Predora Market Median 37.0% / 2.70 81.5% / 1.23 81.5% / 1.23

AI Analysis

Market and data partially aligned

Available with a free account

Create free account Already have an account? Sign in

Team Comparison

Head-to-head (H2H) These statistics use the teams' most recent head-to-head games, generally from the last 10 to 15 years.H2H Last 5

Factor Ipswich Town Liverpool FC
H2H: W/D/L (last 5) Results from the last 5 head-to-head games between the teams. Example: 3–1–1 = 3 wins, 1 draw, 1 loss for the team on the left.0-0-22-0-0
H2H: win % (home vs. away) (last 5) Head-to-head win percentage (last 5), split by home and away team. Example: the home team won 3 of 5 = 60%.0 %100 %

Outcome Strength (Season)

Game context (Home/Away)

Factor Ipswich Town Home Liverpool FC Away
PPG (home/away) Average points per game in the relevant context (home team at home, away team away). Example: 6 points in 4 games = 1.5 points/game.Points per game in context (home team at home / away team away).3 pts/game1 pts/game
Win % (home/away) Win percentage in the relevant context (home for the home team, away for the away team). Example: 2 wins in 4 games = 50%.100 %0 %
Draw % (home/away) Draw percentage in the home/away context. Example: 1 draw in 4 games = 25%.0 %100 %
Goal difference (home/away) Average goal difference in context: goals scored minus goals conceded per game. Example: scored 6 and conceded 4 in 4 games → (6−4)/4 = +0.5.-0.5 goals/game1 goals/game
xG difference (home/away) Average xG difference in context: xG for minus xG against per game. Example: 1.4 − 1.1 = +0.3 xG/game.-0.13 xG/game0.67 xG/game

Season baseline (Overall) Temp

Factor Ipswich Town Liverpool FC
PPG (overall) Average points per game this season (home + away). Example: 12 points in 8 games = 1.5 points/game.1.5 pts/game1 pts/game
Win % (overall) Win percentage this season (home + away). Example: 4 wins in 8 games = 50%.50 %0 %
Draw % (overall) Draw percentage this season (home + away). Example: 2 draws in 8 games = 25%.0 %100 %
Goal difference (overall) Average goal difference this season: (goals scored − goals conceded) / games. Example: 10−6 in 8 games → +0.5 per game.-1.33 goals/game0.67 goals/game
xG difference (overall) Average xG difference this season: xG for minus xG against per game. Example: 1.6 − 1.2 = +0.4 xG/game.-0.81 xG/game0.62 xG/game

Recent form (Last 5) These statistics cover the team's last 5 games, regardless of league or season.Last 5

Factor Ipswich Town Liverpool FC
Form (last 5): W/D/L Results from the last 5 games: wins, draws, and losses. Example: 2–2–1 = 2 wins, 2 draws, 1 loss.3-0-22-3-0
PPG (last 5) Average points from the last 5 games. Example: 7 points in 5 games = 1.4 points/game.1.8 pts/game1.8 pts/game

Market Over 2.5 goals

#72221244
Odds (Active Model) Fair odds according to the active model The odds calculated from the active model's estimated probability.
Formula: 1 ÷ Estimated probability
1.53 / 65.4%
Best Market Odds The implied probability of the bookmaker offering the highest odds for this outcome. A reference for comparison with the model's estimate.
Formula: 1 ÷ Best market odds (highest-paying bookmaker)
1.50 / 66.7%
Edge (Mathematical Advantage) The difference between the model's probability and the implied probability of the highest-paying bookmaker. A positive value means the model estimates a higher probability than the odds imply; it does not guarantee a profit.
Formula: Probability − Implied probability (Book)
-1.3 p.p.
EV (Expected Value) A statistical estimate calculated from the Active Model's probability and the highest observed odds. If the Active Model's estimate is closer to the true probability than the odds-implied probability, positive EV may indicate estimated value at those odds. It is not a proven advantage, promise of profit, or guarantee of a result.
Formula: (Estimated probability × Odds) − 1
-2.0%

Odds Comparison

Bookmakers

Available with Predora Pro

Create free account Already have an account? Sign in

Probability Models

ModelOverUnder
Predora Market Median 65.4% / 1.53 34.6% / 2.89

Team Comparison

Predictions (AI) Prev

FactorGame
Potential: average goals Pregame estimate of total goals, based on historical data and AI, combining both teams. Example: 2.8 goals/game ≈ an estimate of 3 goals.3.5 goals
Over 2.5 potential Pregame estimated probability of 3+ goals, based on historical data and AI. Example: 52% estimates Over 2.5 in about 52 of 100 similar games.Pregame probability of over 2.5 goals100 %
Under 2.5 potential Pregame estimated probability of under 2.5 goals, based on historical data and AI. Example: 55% estimates Under 2.5 in about 55 of 100 similar games.Pregame probability of under 2.5 goals0 %

Season (baseline)

Game context (Home/Away)

Factor Ipswich Town Home Liverpool FC Away
Goals scored (home/away) Average goals scored per game in the relevant context (home team at home, away team away). Example: 6 goals in 4 games = 1.5 goals/game.2 goals/game2 goals/game
Goals conceded (home/away) Average goals conceded per game in the home/away context. Example: 5 goals conceded in 4 games = 1.25 goals/game.1 goals/game2 goals/game
xG for (home/away) Average chance quality created per game (xG) in the home/away context. Example: 1.6 xG per game means the team’s shots add up to 1.6 expected goals per game on average.1.1 xG/game2.66 xG/game

Overall (Season) Temp

Factor Ipswich Town Liverpool FC
Over 2.5 (season) Percentage of season games with over 2.5 goals. Example: 7 of 13 games = 54%.Season games with Over 2.5 %100 %100 %
Goals scored (overall) Average goals scored per game this season (home + away). Example: 20 goals in 13 games = 1.54 goals/game.2 goals/game2 goals/game
Shots on target / game Average shots on target per game this season (home + away). Example: 48 shots on target in 10 games = 4.8 per game.4 shots on target/game5.5 shots on target/game
Goals conceded (overall) Average goals conceded per game this season (home + away). Example: 15 goals in 13 games = 1.15 goals/game.3 goals/game2 goals/game

League (baseline) League

FactorLeague
League average goals Average goals per game in the league this season (competition baseline). Example: 2.68 goals/game ≈ 2–3 goals per game.Average league goals per game (baseline)3.05 goals/game

Recent form (Last 5) These statistics cover the team's last 5 games, regardless of league or season.Last 5

Factor Ipswich Town Liverpool FC
Goals scored (last 5) Average goals scored per game in the last 5 games (recent form). Example: 9 goals in 5 games = 1.8 goals/game.2 goals/game2 goals/game
Goals conceded (last 5) Average goals conceded per game in the last 5 games (recent form). Example: 6 goals conceded in 5 games = 1.2 goals/game.3 goals/game2 goals/game

Head-to-head (H2H) These statistics use the teams' most recent head-to-head games, generally from the last 10 to 15 years.H2H Last 5

Factor Ipswich Town Liverpool FC
H2H: Over 2.5 % (last 5) Percentage of the last 5 head-to-head games with over 2.5 goals. Example: 3 of 5 games = 60%.Recent H2H games with Over 2.550 %50 %

Market Both Teams to Score

#72221244
Odds (Active Model) Fair odds according to the active model The odds calculated from the active model's estimated probability.
Formula: 1 ÷ Estimated probability
1.64 / 61.1%
Best Market Odds The implied probability of the bookmaker offering the highest odds for this outcome. A reference for comparison with the model's estimate.
Formula: 1 ÷ Best market odds (highest-paying bookmaker)
1.57 / 63.7%
Edge (Mathematical Advantage) The difference between the model's probability and the implied probability of the highest-paying bookmaker. A positive value means the model estimates a higher probability than the odds imply; it does not guarantee a profit.
Formula: Probability − Implied probability (Book)
-2.6 p.p.
EV (Expected Value) A statistical estimate calculated from the Active Model's probability and the highest observed odds. If the Active Model's estimate is closer to the true probability than the odds-implied probability, positive EV may indicate estimated value at those odds. It is not a proven advantage, promise of profit, or guarantee of a result.
Formula: (Estimated probability × Odds) − 1
-4.1%

Odds Comparison

Bookmakers

Available with Predora Pro

Create free account Already have an account? Sign in

Probability Models

ModelYesNo
Predora Market Median 61.1% / 1.64 38.9% / 2.57

Team Comparison

Predictions (AI) Prev

FactorGame
Potential: BTTS (%) Pregame estimated probability of both teams scoring, based on historical data and AI. Example: 58% estimates that about 58 of 100 similar games would have goals from both teams.100 %
Over 2.5 potential Pregame estimated probability of 3+ goals, based on historical data and AI. Example: 52% estimates Over 2.5 in about 52 of 100 similar games.Pregame probability of over 2.5 goals100 %

Season baseline (Season)

Indicators associated with more BTTS outcomes

Factor Ipswich Town Liverpool FC
BTTS (season) % Percentage of season games in which both teams scored. Example: 7 of 12 games = 58%.100 %100 %
Games scoring 1+ goal % (season) Percentage of season games in which the team scored at least 1 goal. Example: scored in 10 of 12 games = 83%.100 %100 %
Games conceding 1+ goal % (season) Percentage of season games in which the team conceded at least 1 goal. Example: conceded in 8 of 12 games = 67%.100 %100 %

Indicators associated with fewer BTTS outcomes

Factor Ipswich Town Liverpool FC
Clean sheet % (season) Percentage of clean sheets, a factor associated with fewer Both Teams to Score outcomes. Example: 4 clean sheets in 12 games = 33%.0 %0 %
Failed to score % (season) Percentage of games without scoring, a factor associated with fewer Both Teams to Score outcomes. Example: no goals scored in 3 of 12 games = 25%.0 %0 %

Recent form (Last 5) These statistics cover the team's last 5 games, regardless of league or season.Last 5

Factor Ipswich Town Liverpool FC
Games scoring 1+ goal % (last 5) Percentage of the last 5 games in which the team scored at least 1 goal. Example: scored in 4 of 5 = 80%.100 %100 %
Games conceding 1+ goal % (last 5) Percentage of the last 5 games in which the team conceded at least 1 goal. Example: conceded in 3 of 5 = 60%.100 %100 %

Head-to-head (H2H) These statistics use the teams' most recent head-to-head games, generally from the last 10 to 15 years.H2H Last 5

FactorHead-to-head (H2H)
H2H: BTTS % (last 5) Percentage of the last 5 head-to-head games in which both teams scored. Example: 3 of 5 games = 60%.50 %

Market Over 9.5 corners

#72221244
Odds (Active Model) Fair odds according to the active model The odds calculated from the active model's estimated probability.
Formula: 1 ÷ Estimated probability
1.74 / 57.3%
Best Market Odds The implied probability of the bookmaker offering the highest odds for this outcome. A reference for comparison with the model's estimate.
Formula: 1 ÷ Best market odds (highest-paying bookmaker)
1.66 / 60.2%
Edge (Mathematical Advantage) The difference between the model's probability and the implied probability of the highest-paying bookmaker. A positive value means the model estimates a higher probability than the odds imply; it does not guarantee a profit.
Formula: Probability − Implied probability (Book)
-2.9 p.p.
EV (Expected Value) A statistical estimate calculated from the Active Model's probability and the highest observed odds. If the Active Model's estimate is closer to the true probability than the odds-implied probability, positive EV may indicate estimated value at those odds. It is not a proven advantage, promise of profit, or guarantee of a result.
Formula: (Estimated probability × Odds) − 1
-4.8%

Odds Comparison

Bookmakers

Available with Predora Pro

Create free account Already have an account? Sign in

Probability Models

ModelOverUnder
Predora Market Median 57.3% / 1.74 42.7% / 2.34

Team Comparison

Predictions (AI) Prev

FactorGame
Potential: average corners Pregame estimate of total corners, based on historical data and AI. Example: 10.2 corners ≈ an estimate of 10 corners.9 corners
Potential Over 9.5 corners (%) Pregame estimated probability of 10+ corners, based on historical data and AI. Example: 58% estimates Over 9.5 in about 58 of 100 similar games.0 %

Season (baseline)

Game context (Home/Away)

Factor Ipswich Town Home Liverpool FC Away
Corners for (home/away) Average corners won per game in context (home team at home, away team away). Example: 24 corners in 6 games = 4.0 per game.3 corners/game6 corners/game
Total corners (home/away) Average total corners per game in context (both teams combined). Example: 60 corners in 6 games = 10.0 per game.8 corners/game8 corners/game

Overall (Season) Temp

Factor Ipswich Town Liverpool FC
Corners for (overall) Average corners won per game this season (home + away). Example: 40 in 10 games = 4.0 per game.3.5 corners/game4.5 corners/game
Total corners (overall) Average total corners per game this season (home + away). Example: 105 in 10 games = 10.5 per game.10 corners/game8 corners/game

League (baseline) League

FactorLeague
League average corners (corners/game) Average corners per game in the league this season (competition baseline). Example: 9.3 corners/game ≈ 9–10 corners per game.9.1 corners/game

Cards

Team Comparison

Predictions (AI) Prev

FactorGame
Potential: average cards Pregame estimate of total cards, based on historical data and AI. Example: 4.8 cards ≈ an estimate of 5 cards.3 cards/game

Season baseline (Season) Temp

Factor Ipswich Town Liverpool FC
Total cards (average) Average cards per game this season (home + away). Example: 18 cards in 6 games = 3.0 cards/game.1.5 cards/game3.5 cards/game
Over 4.5 cards % Probability (or observed percentage, depending on the source) of 5+ cards in the game. Example: 60% estimates Over 4.5 in about 60 of 100 similar games.0 %100 %

League (baseline) League

FactorLeague
League average cards Average cards per game in the league this season (competition baseline). Example: 4.3 cards/game ≈ 4–5 cards per game.3.81 cards/game